第一部分:
1. Will the Phalanx be the same as in Rome I? How does it work?
There are 2 types of phalanx, the pike phalanx and the hoplite phalanx. The latter did not appear in Rome I, and works much like a shield wall for traditional hoplite style units. Pike Phalanx works similar to how Yari Wall did in Shogun 2. The front 3 row of pikes will block any enemy soldiers that come into contact with them, allowing the pikemen to attack enemies from long range. Soldiers can eventually get past the pikes and attack close up. Pike Phalanx does not turn around instantly like in Rome I, and remains vulnerable from the sides and rear. Soldiers in the formation will try and maintain formation for as long as possible.
2. Has the ability to shoot artillery in first person made it into Rome II? Is there a range limitation to how far you can fire?
Yes first person artillery mode is in Rome II.
Q: 第一人称炮击模式是否会在罗马2里面延续?射击的距离是否有限制?
A: 是的,第一人称射击模式会在罗马2里面沿用。
3. How does the AI use phalanxes in battle?
It will try and maintain a line and use them together.
Q: AI在战中如何运用方阵?
A: AI步兵会尽力合作保持一线作战
4.Why did controls change from walk being the default move order to run?
We felt it was a better default for unit movement.
Q: 为什么默认的移动模式从走变成了跑?
A: 我们认为对于单位的移动方式这样会更好。
5.How strong will the RPS balancing be in Rome II compared to Shogun 2?The balancing will be different for Rome II. The RPS nature of balance in Shogun 2 was emphasised a lot because of the unit roster in that game. With all factions sharing almost the same units, we pushed the RPS side of the balance to add a different dynamic to the battles. With the diverse unit rosters in Rome II the RPS balancing is still there, that's been part of every Total War game, but is reduced compared to Shogun 2.
Q: 相比幕府2,RPS(角色扮演?)在罗马2中平衡了有多少?
A: 和罗马2的平衡不同。RPS平衡在幕府2里面被强调是因为游戏里面的兵种。由于幕府2里面的所有势力兵种几乎相同,所以我们让RPS成为游戏的一个不同的动力。在罗马2多样化的兵种下,RPS平衡仍然存在,它是每代游戏的特质。但是相对于幕府2是减少的。
吐槽: 实际上,《幕府2》的内容是最适合YY的,日本战国有很多传说和后世意淫的所谓”特种兵“,不得不说CA连大阪的位置和归属都搞错,只是他们自己不愿意去找资料而已。而所谓的日本战国兵种少,无非是你CA一来缺乏内心和想象力,二来为了满足某些人的趣味,非要把30几个兵种非得给每个派系都塞满而已……这里不能怪本子,要怪就要怪你CA!
6.Why was Shogun 2 so fast paced compared to other Total War games? That was the pace we felt was right for Shogun 2. In Rome II the unit speeds are lower and combat lasts longer because that is right for this game.
Q: 为什么幕府2的节奏那么快相对于其他全战系列游戏?
A: 那是因为我们觉得这是合适的节奏对于幕府2。在罗马2中,单位的移动速度更低,而且战斗的时间更长,这也是因为我们任何这样是合适的对于这个游戏。
吐槽:以为,恩,又是你们”以为“一直以来你们支持者的声音从来就是用来显示你们的自大和无知的……
7.How will AI generals behave on the battlefield? Will they be aggressive or prudent? That will depend on what unit the AI general is. Only Rome and Carthage have generals unitssimilar to traditional Total War ones, small groups of men focused more on morale boosting. Other factions have combat orientated generals units such as Companion Cavalry for Macedon. Carthage can also have War Elephants as a generals unit. Those units are meant to get involved in combat. That does not mean the AI will be reckless with its generals, but they will be getting involved in combat.
Q: AI将军在游戏里面的行为是怎样的?更具侵略性还是更谨慎?
A: 那要看将军是何种类型的。只有罗马和迦太基有将军单位。和传统的全面战争将军类似,一小队人主要作用是加士气。其他势力拥有战斗倾向的将军单位,例如马其顿的伙伴骑兵,迦太基可以拥有战象将军。这些单位意味着会参加战斗。这不意味着AI的将军会很鲁莽,但是他们会参加战斗。
8.Can all cavalry dismount and how does this work?
Yes all cavalry units can dismount and the mechanic works the same as Shogun 2, where when they dismount the horses remain behind, and the men will have to run back to the horses to remount. If enemy units get to the horses those will run away and the cavalry will not be able to remount anymore.
Q:骑兵可以下马么,具体是怎么样的?
A: 是的,所有骑兵单位都可以下马,方法和幕府2一样。下马后,马会留在后面,人只有返回,才能再上马。如果敌军靠近马匹,它们会跑散,骑士这时就无法再上马了。
吐槽:话说,古典时代无马镫,CA会重做骑兵下马的动作么?看看视频演示里某些技能甚至连图标都是照抄《幕府2》的,我得说,我很期待正式版会有多囧么?!
然后,如具装、伙伴骑兵这些马上持有长矛的单位,下马后的武器的处理方式,真是越想越带感了!
9.Can we disembark cavalry and elephants during combined battles? In the situation where you have a transport fleet in the campaign and it takes part in a combined battle, cavalry and elephants will appear as infantry on transport ships and will disembark as infantry.
Q:在陆海混合战中,我们可以登陆骑兵和大象么?
A:在混合战里面,这种情况你是需要有一艘运输船在战役地图上的。骑兵和大象会出现在运输船上像步兵一样,并且也像步兵一样登陆。
10.Can routing units return to the fight later on?
Yes as has been the case in all Total War games. The only units that can't are shattered units, and we show them by removing the banner from above the unit when this happens.
Q:溃败的单位会重新回归战斗么?
A:是的,就像全战系列中的那样。对于完全被击败的单位,我们会移除这些单位头上的旗帜。
11.Do forests provide cover against missiles?
We do collision detection with missiles, so they can collide with trees and be blocked so being in a forest can help provide cover against missile fire.
Q: 森林可以减弱投掷武器的杀伤么?
A: 我们对投掷武器做了冲撞实验,它们的确会被树木减弱,所以在树林里可以减少投掷武器造成的伤害。
12.Does the eye symbol above units (which shows if a unit is visible to the enemy) disappear when enemies see you, even if you can't see them? The eye symbol will show when your units are visible or not, regardless of whether you can see the enemy. Even if you know you can be seen by a hidden unit, it does not mean you know where it is. Plenty of room for surprises to still happen.
A: 单位头上的眼睛标志在敌人看到你,你还没看到敌人的时候,会消失么?
Q: 眼睛标志会告诉你你的单位被发现或否,不管你是否已经看到敌人。即使你知道你可以被隐藏的单位发现,但不意味着你知道它在哪。这方面有很多的惊喜,
13.What tactics are there in naval battles?
You can destroy enemy ships in a variety of ways. You can ram them, board them, sink them with artillery or set them on fire. Ships come in 3 main types. Melee ships for getting close and boarding, missile ships for killing crew at range or setting other ships on fire and artillery ships with their very long range but vulnerable if boarded. There are also fighting towers and small siege engines that can appear on melee ships to help give extra killing power to some ships. The strengths of ships will also vary by culture for example Eastern/Persian ships are more heavily armoured than other cultures.
Q: 在海军战斗中有何战略?
A: 你可以用多种多样的方法摧毁敌舰。你可以撞沉它,登上它,有投石器击沉它或者点燃它。船主要有3种。肉搏船用作近战和登陆,远程船用作杀伤船员和点燃敌舰,投石船可以长距离攻击,但是近战很脆弱。船上还会有攻击塔和小型围城机器在肉搏船上,可以提供额外的杀伤力对于某些船。船的硬度也因船文化势力不同而异,东方/ 波斯的船装甲会更厚。
14.How do you control reinforcing armies or fleets?
Armies and fleets can have a max of 20 units in the campaign. During battle you can directly control 40 units, or 2 full stacks. The main stack will be deployed at the start of battle, and the second stack will come on as reinforcements as blocks of 5. You control all of them directly. If you have more than 2 stacks on the campaign map, the units beyond 40 will come on as units rout or are withdrawn. The 40 units under your control is the max and can be 40 land units, 40 naval units, or 20 land and 20 naval units.
Q: 你是如何操作援兵陆军/舰队的?
A: 陆军和海军最多20队在战略地图下。在战斗中你可以直接控制40队,或者是2个满编。主队会在战前布置,援军可以通过五个区域到达。你可以直接控制他们,如果在战略地图上有两支满编,单位超过40队将会撤退或者溃败。最多控制40队,可以是40队陆军、40队海军、20队陆军20队海军。
15.will hidden archers reveal themselves when firing?
Yes unless the unit has the snipe attribute which allows a unit to fire hidden.
Q: 埋伏状态下的弓箭手在射击的时候会暴露么?
A: 是的除了具有狙击属性的单位,可以隐藏射击。
16.Why is the testudo depicted the way it is in-game, and what benefits does it have compared to the normal shield raising against missiles? We have 2 testudo formations in the game. The attacking testudo is mobile and has the front and side protected, and is a documented Roman formation. The defensive testudo, used with spear units, is stationary and the front rank kneels with the ranks behind having shields over their head. This is based on the testudo as used by, for example, Mark Anthony against the Parthians.
Q: 龟甲阵在游戏中是如何体现的,相对于其它把盾牌高高举起的方式,它有什么优点?
A: 在游戏里我们有两种龟甲阵、进攻式龟甲阵是机动的,它拥有前方和侧翼的保护,是有记录的罗马方阵。防御性龟甲阵,被长矛单位使用,是固定不动的,前排会蹲下,后排会举盾过前排头顶。这种阵型是依据马克安东尼对付帕提亚人的时候使用的。
吐槽:看了这么久,总算有点难得的惊喜了……
17.Do cities grow on the battlemap to reflect their size on the campaign map?
There are multiple sizes of siege and minor settlement battle maps which increase in size based on the size of the settlement on the campaign map.
Q: 在战略地图上成长的城市是否会在游戏中体现?
A: 有多种的围城和次城的战斗地图,城市的面积会根据战略地图上定居点的规模增大而增大。
18.Will there be different types of forts?
There is one variant of fort per culture (Roman, Greek, Barbarian, Eastern)
Q: 要塞的类型会不会有很多?
A: 不同文化下不一样。
20.Do all units of the same weapon type have the same animation? Will there be musicians in the game?
The answer to these two questions go together and this is going to be a fairly detailed explanation. There are no musicians on the battlefield, though there will be the sound of musical instruments, and units of the same weapon type will share animations. Why? Because we have an animation memory budget. Because we want the game to be playable on a wide variety of machines we have a set limit of how many animations we can fit into memory for the game. With that limit we have to plan very carefully in how we make use of it. With our emphasis on the human face, and getting more emotion on the battlefield we have made a lot of animations relating to that, as well as managing to get in almost double the number of animations compared to Shogun 2. If we put in different animation sets for the same weapon type, we would have to cut out most of the flavour and any variety in animations we have to make it all fit in the memory budget. Musicians also didn't make it for a similar reason, we are really cramming the animations in and unfortunately there is not the memory budget to fit them in.
Q: 拥有相同武器类型的单位,动作是不是一样?游戏里面有乐师么?
A: 这两个问题的答案一起回答,这将是一个相当详细的解释。没有音乐家在战场上,虽然会有乐器的声音,单位相同的武器类型将分享动作。为什么?因为我们有一个动画记忆预存。因为我们希望游戏可以在各种各样的机器上运行,所以我们对游戏加入多少动作记忆做了限制。由于有限制我们很仔细地利用这些动作动画。我们加强了士兵的脸部细节和感情表现,我们做了很多有关动画,相对于幕府2动作动画这代是其两倍之多。如果我们把相同的武器类型设置成不同的动作动画,,我们将不得不削减掉大部分的有趣的东西。乐师不幸没能出现,和前面有相同的原因,我们没有足够的记忆体预存给它们。
吐槽:偷懒就是偷懒……
21.Can we name fleets? Yes they work the same as armies when it comes to customisation and traditions.
Q: 我们能命名船队么?
A: 是的,方法和对陆军的命名一样,当它可以自定义和拥有传统的时候。
22.Do other factions have late game techs to allow them to compete with the Romans?
All factions have complete tech trees in the game, and all have units that can compete in the late game. We don't really need to make it up, many cultures had units and tech that they developed but did not get to use much, generally because the Romans came along and stomped all over them. The Gauls are a good example of this. They were becoming increasingly urbanised, and their armies better equipped and more professional at just the time that Caesar conquered them. Total War games are all about history playing out differently.
Q: 其他势力和罗马一样都拥有晚期科技么?
A: 所有的势力都有完整的科技树,所有的单位都可以在游戏的后期继续对抗。我们没有必要平衡,许多文化势力的一些单位和科技他们研发了用到的但并不多,通常是罗马人来了之后,碾压了一切。高卢人是一个很好的例子。他们开始成长并城市化,凯撒征服他们的时候高卢的军队装备变得很好而且更专业。全站游戏中与历史扮演不同的情况到处都是。
吐槽:难得的良心N.O 2,很多罗马的MOD就是太过死扣史实,没有考虑到游戏性必须带有一定的假象因素。
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原帖地址——http://tieba.baidu.com/p/2517533905
第二部分:
23.What role do women play in Rome II?There are female agents in the campaign game, and generals can have wives as ancillaries.
Q: 女性角色在罗马2里面扮演什么职业?
A: 有女性事务官在战役地图上,将军的从属中可以有他们的妻子。
吐槽:据说老外有拿《罗马1全战》做过一个城市内可以看到失足妇女和她们在线时日常工作的MOD,反响还一度非常的好,可是因为太不和谐,终于被强行禁止了。如果这次CA拿来参考下出个DLC什么的,会不会很多人买捏~
24.How does diplomacy work between factions and their client states/vassals? Can they be absorbed into your faction?Client states can be given war targets and they will try and achieve them. They can also conduct full diplomacy with other factions. Satraps can only trade with other factions or declare war on their masters. Client states/satraps cannot be absorbed.
Q:同其他势力和他们的从属之间的外交怎样?从属可以被吸收进你的国家么?
A: 宗主国给以给他们的代理人国家下达战争命令,从属会尽力达成目标。从属拥有完整的外交和其他势力。总督可以同别的势力贸易或者对他们的宗主国宣战。代理人国家/总督不能被吸收进你的国家(只有灭了他才能完全吸收进)。
25.Will Egypt have different tech branches so you can choose between going traditional or Hellenic?This is more of a player choice. Egypt has a large and extensive roster, featuring Hellenic units along with native units and some Galatian and Nubian ones. You can decide how you play them.
Q: 埃及是否有不同的科技树,使你能够选择传统发展或者希腊化?对于玩家有很多选择。
A: 埃及有巨大广泛的兵种,希腊特性的士兵和本土士兵还有迦拉太士兵努比亚士兵并存。你可以决定怎么玩。
吐槽:这点还是比较良心的,也符合史实。
26.Does the AI focus on taking out the player like in previous TW games or have you changed this?On harder difficulties the AI will be more aggressive towards the player and less likely to accept your details, but on normal you are just another faction to them.
Q: 战役中,AI是否会专注于对抗玩家像前作们那样,还是你们做了?
A: 在困难难度下,AI对于玩家会更有侵略性并且不太愿意接受你的条款。但是在正常难度下,你只是另外一个势力,对他们来说。
吐槽:这次果断要普通难度的,看AI互相打仗什么的最喜欢了~都别来打我都别来打我都别来打我~~
27.Will you still be able to see other faction icons in the end turn sequence? Doesn't this remove some of the element of discovery in the campaign?Yes you will be able to see every faction's icon in the end turn sequence. Just because you know they are alive doesn't mean they will be in the same place they started. It's a big campaign map, who knows who the big power will be on the other side of the map when you get there?
Q: 玩家是否在每次回合结束之后仍要看各势力的牌子转顺序。那样做不是减少了发现未知势力带来的乐趣?
A: 是的,会继续翻牌子。因为玩家需要知道某个势力存活并且发展了。这是一个巨大的战役地图,谁知道你到达地图那一边的时候,哪个强国正等着你。
28.How do the families for Rome and Carthage work? Can you declare war against them? Do other factions have anything similar?Families are the internal politics for Rome and Carthage, alongside the Senate for each. They're part of the faction, not separate factions, so you fight against Rome as a whole, not against a family. Members from each family can be appointed to lead armies and fleets, and you can organise promotions and marriages for them, and you can also conspire against them. Other factions do have internal politics, but that is between the ruling family and the nobles instead of multiple families.
Q: 罗马和迦太基的家族是怎么样的?你能对不同家族宣战么?别的势力有类似的情况么?
A: 家族是罗马和迦太基内在的政党,依附于元老院存在。他们是国家的一部分,不是不同的国家,所以你对抗的是罗马的全部势力,不是只对抗一个家族。各家族成员可以被安排成陆军将军和舰队将军。你可以为他们组织晋升和联姻,你也可以密谋对抗他们。其他势力确有内部政体,但是是统治家族和贵族之间而不是多家族(罗马,迦太基)。
吐槽:说白了这次的叛军系统不再是随机,而是可预见,且无法杜绝的现象罢了。算是一个旧系统的升级,不过很可能被叛军打下首都什么的仆街也就难说了哦~~
29.How does internal politics and civil wars work?This answer is going to elaborate on the one above about the internal families for Rome and Carthage. Other factions appoint Generals to armies and fleets in the same way as Rome and Carthage, and same for promotions, marriages and conspiring against them. Internal politics matter because it can lead to civil wars. It is all about maintaining the balance of power between the families for Rome and Carthage, and between the ruling family and the nobles for the other factions. If they lose too much power, or the ruling family becomes too weak (for Rome and Carthage this is the one you choose to play as in the front end), a civil war can kick off. This is also influenced by the size of your faction. At small sizes individual generals will rebel, but once you get to a certain size a civil war can happen. For Rome and Carthage, if you have high power the civil war will kick off away from the capital. It can also kick off at the capital if you have low power, and this is how it works for other factions. When a civil war begins, the characters from other families will join it (if they lead your armies/fleets they will be automatically replaced) and have armies with new units, and your armies will lose men. You won't lose any units, but your armies will need time to replenish up to full strength. The opposing faction in the civil war can conduct full diplomacy with other factions but will not listen to you. If a civil war drags on for a long time there is a conciliation event. Once a civil war has happened another cannot for that faction, but individual generals can still rebel.
Q: 内部的政党和内战时如何进行的?
A: 答案是我们为迦太基和罗马精心设计了内在的家族系统。其他势力任命陆军和海军将军的方式和罗马迦太基一样,晋升也是一样的,还可以联姻或对抗他们。内部的政党很重要因为会导致内战。是为了平衡和维持迦太基和罗马各家族之间的实力,对于其他国家来说是平衡执政家族和贵族之间的实力。如果家族实力大减,或者执政家族变得太弱,内战就触发了。同样受到你的势力的规模的影响。一个小规模的独立的将领会叛变,但当你达到一定的规模之后,内战会爆发。对于罗马和迦太基,如果你很强大,叛乱势力会出现在远离首都的地方,反之,叛乱会在首都附近发生。对于其他国家亦然。当内战爆发时,其他家族的成员将领会加入其中(如果他们正带领着你的陆军或舰队,部队会被替换)带着新的部队,你的部队会减员。你不会丢失任何单位,但是你的部队需要时间补充兵员到满员。在内战中对立的势力可以进行完全的外交和别的国家而不会听从你的命令。如果内战持续很久,会有一个调解事件。不能同时爆发两场内战,但是个体的将军仍然可能叛变。
30.How do confederations work and how are they formed?Confederations can be formed by barbarian factions between factions of the same sub-culture. You can ask another faction of the same sub-culture to join a confederation in diplomacy, but whether they accept will depend on how strong you are and how they feel about you. If a faction does join, they become merged with yours and then you are a single faction going forward. You have to start the confederation and can only be done through diplomacy. Factions that have been absorbed into a confederation can only reappear if there is a rebellion in their home region or if it is taken and the faction that captured it chooses to liberate/make them a vassal.
Q: 联盟是如何运作和形成的。
A: 相同文化下的不同野蛮势力可以组成联盟。你可以邀请相同文化的势力加入联盟,但他们是否接受会取决于你是否强大和他们对你的态度。如果一个势力确实加入,他们会和你成为一个势力共同前进。你必须通过外交来达成联盟。已经加入联盟的势力如果内部发生叛乱或者他们被别的势力占领后选择解放或者成为从属,联盟会解散。
吐槽:可预见的是,这次的文化系统会非常重要。这点很赞,战略上的意义比原来大多了。
31.Can Greek factions form leagues?No, confederations can only be formed by barbarian factions.希腊势力可以组成联盟么?不,只有野蛮人势力可以。
32.Do armies treat sea like land on the campaign map?Armies can embark and cross seas, but are vulnerable to actual navies. They can also do the same to cross major rivers, and can cross minor rivers at any point but with a movement point penalty if it is not at a bridge.
Q: 对于军队,战役地图上的陆地和海洋是否一样?
A: 军队可以登舰和跨海,但是面对真正的海军非常的脆弱。在穿过大河的时候,他们也需要登舰,在通过较小的河的时候不需要,但如果没有桥会消耗移动点数。
33.Are there different seasons on the campaign map and how are they implemented? Is there attrition on the campaign map?I'm answering these two together as they are linked. Seasons do not make an appearance on the campaign map but are in battles. What we do have on the campaign map is a wide variety of different terrain from snow, deserts, deep sea to mountain passes. This is a good opportunity to talk about how this has changed for Rome II. Environmental attrition is taken for standing in a terrain type but also when moving through it otherwise you might be able to bypass some of it by using forced march. Siege attackers also take attrition. Siege defenders take attrition when besieged, unless they are in a settlement with a port that isn't blockaded. They will also hold out for twice as long.
Q: 战役地图是否有不同的季节?在战役地图上是否有部队损耗?
A: 我两个一起回答。战役地图上没有季节,但是战斗中是有的。战役地图是有多样化的地形从雪地到沙漠,到深海到山隘。这是一个好机会来说明他们是如何改变罗马2的。(对需要绕路的复杂地形,适用了强行军会造成环境磨损)。攻城方和围城方会受磨损。滨海城市,只有把港口一起围了,守军才会减员。他们还会坚持两倍长的时间。
吐槽:其实没有一年N回合,在战略上是少了很多变数和可操作量的。比如不同季节不同的地理气候对军队和政策的影响,不同的时间对于进攻和防守的不同加成。假设在天寒地冻的季节你去入侵,那就是找死、给自己不痛快,假如秋季去干对方的一些产粮区,就能让对手的经济和人口大幅下滑,甚至出现饥荒、瘟疫和暴乱。CA这次在大家一致认为”不担心游戏时间更长“的前提下仍坚持一年一回合,真心就是想把MOD斩尽杀绝而已,其余的游戏性真心没任何正面帮助。
34.Can you exchange regions in diplomacy?No this option has not returned as we have focused our efforts with diplomacy on war co-ordination and other new options such as non-aggression pacts and defensive alliances.
Q: 你能通过外交交换领地么?
A: 这个选项没有回归。因为我们专注于外交上有关战争配合、不侵犯条约和防守同盟的内容。
吐槽:背后的理由——因为我们想偷懒……=。=
35.Can you retrain units to get new bonuses from better buildings?Yes!
Q: 你可以通过升级建筑来升级军队么?
A: 是的。
36.Will Carthage look awesome on the campaign map?All settlements look awesome on the campaign map. Carthage will not have a specialised model on the campaign, unlike on the battlefield.
Q: 迦太基城在战役地图上看起来很赞么?
A: 所有的建筑在战役地图上看起来都很赞。迦太基在战役地图上不会有特制的城市模型,不像在战场上。
吐槽:你们就是不想让仅出现过一代的俯瞰模式回归而已……
37.Does the culture of a province effect what mercenaries can be recruited there?Mercenaries are set for a province, and the pool of available mercs is shared by all. There is a second set of factional mercs that can be recruited in a province you own a region in, and only you have access to that pool. So Carthage for example can recruit Numidian mercs wherever it has a region.
Q: 省份的文化会影响你招募的雇佣军类型么?
A: 雇佣军是以省份为基础的,所有人都可以招募雇佣军。在你的省份下,可以招募第二组派系的雇佣军,(看不懂)。所以迦太基可以招募努比亚雇佣军不论是否在某个区域。
吐槽:就是说这次某些雇佣兵不是跟地理环境,而是跟派系的。比如我迦太基派系的将军,就算走去南美洲(假如有的话)我也可以随时随地召唤专属于我迦太基的努比亚雇佣军!-。-
38.Can you convert a province to your culture to force rebellions?Yes. This can be done via the buildings you have in your regions in a province or via agents.
Q: 如果你转换省份的文化是否会爆发叛乱?
A: 是的,可以通过你的地区的建筑和你的事务官来实现。
39.Do experienced units evolve into higher level units?No
Q: 高经验的单位进化成高级兵种?
A: 不。
吐槽:最傻缺的问题之一。在全战里,其实不同类型的单位作用都是不同的。没有绝对的高低之分。
40.How do unit reforms like the Marian reforms work? Will pre-Marian units automatically convert to later troop types?The reforms happen via technologies in the tech tree. You can then convert old units to the new types.
Q: 士兵是如何改革的像马改?马改之前的单位自动转变为后期单位么?
A: 是通过科技树实现改革的。你可以把旧单位转变为新型的。
吐槽:既然马改都是科技树,你担心玩家玩太久搞一年一回合是闹那样?
41.Can you 'free' people, like the liberate option in Shogun 2?Yes but this will vary from culture to culture. Much like in Shogun 2 this decision will be made on capturing a settlement. For Romans, Greek and Easterns you can choose to make the faction a client state or satrap (if it is this last region). For barbarians you can choose to liberate, which will have the faction come back but with no diplomatic ties to you.
Q: 你可以解放人民么,像幕府2里面的解放选项(有么)?
A: 是,但是对于文化不同形式会不同。
吐槽:罗马系列里的”人民“是拿来卖的,不是拿解放的,你会解放你钱包里的钞票么?-。-
42.Will grass be flattened by troops moving over it?No.
Q: 士兵踏过的草地是否会变得平整?
A: 不。
43.Will Rome II support multi-monitor display?No.
Q: 罗马2支持多显示器游戏么?
A:不。
44.How many soldiers will a high-end machine be able to handle before performance drops?That will depend on the machine but on a top range machine you'll be able to get a lot of soldiers on screen.
Q: 对于高端机器,多少士兵会导致机器性能下降?
A: 这取决于机器,但是对于高端机,你可以在屏幕上看到很多很多很多很多。
45.What are your DLC plans?You'll have to wait and see….
Q: DLC准备出什么?
A: 这么不能告诉你,耐心等待吧。
吐槽:哥们,你不说我们都能猜个七八成了,玩儿蛋去吧!
46.What is the next game going to be?That would be telling.
Q: 下一个游戏是什么?
A: 无可奉告。
47.Are some devs intergrated into the game?There are a few easter eggs.
Q: 有什么开发者整合在游戏里面么?
A: 有一些复活节彩蛋。
48.Why were the Seleucids left out of the playable faction list?We had a lot of tough choices with the playable faction list, there are easily 20 factions we had to choose from. Each and every one could have had a place, but with the time and effort we put into each playable faction we could not have all of them. The Seleucids were one of the factions that didn't make the cut.
Q: 为什么塞琉古不可玩?
A: 在我们列出的可玩势力的列表中,有将近20个势力供我们选择。每个势力都很有竞争力,但是时间和经历有限,我们不能都做。塞琉古就是被砍掉的一个。
吐槽:我会说砍掉的会在DLC里出现么?咦?我说啥来着?
49.Was the siege of Salernum a representation of a minor settlement battle?Yes, some minor settlement battles take place in the settlement, others with the settlement in the distance.
Q: 萨莱诺围城会以次城战斗模式体现?
A: 是的,一些次要城市的战斗发生在城市里,一些发生在远离城市的地方。
50.Do you take ideas from the forum and integrate them into future games?The forums are a fantastic resource for us with so many passionate and dedicated fans throwing around ideas and it is interesting to see what people think. But remember that the design team here has a huge amount of collective experience in the games industry. We are paid to think of new ideas.
Q: 你们从论坛里面获取观点并且整合到未来的游戏里面么?
A: 论坛对我们来说有丰富的资源,有那么多忠心的粉丝布拉布拉。。。。但是不要忘了,设计团队被给钱就是干这个的。。。
吐槽:言下之意,你们这些业余的意见都是渣.渣
51.Will there be a legendary difficulty?Yes.
Q: 有传奇难度么?
A: 是
52.Will there be an Arabic translation of the game?There’s no current plans for one I am afraid.
Q: 游戏有阿拉伯语翻译么?
A: 目前没有计划,我恐怕。
53.What cultures are there in the game? What effect do these have?The meta-cultures are Roman, Greek, Eastern and Barbarian. These are then broken down into different sub-cultures which are important mostly for confederation with Barbarian factions. The cultures affect the options factions have when they capture settlements, and have different effects in diplomacy and what agent types there are. For example Greek factions have a diplomacy penalty with each other but have no positive/negative factor with other cultures. Barbarians by contrast have a cultural aversion to other cultures but only a small bonus towards each other.
Q: 文化在游戏里面么?他们有何影响?
A: 文化分为罗马、希腊、东方和野蛮人,他们又分裂为小的分支,对于野蛮人势力最重要,因为可以形成联盟。当占领区域是文化会有影响,在外交上有影响,决定是何种事务官。例如,希腊势力之间有外交惩罚,但是没有积极/消极的影响和其他文化。野蛮人文化有厌恶惩罚对比其他文化,但是野蛮人内部有小范围的加成。
54.Will there be special units in the game like Rome I? (Druids, berserkers and so on)Druidic Nobles, Berserkers, Royal Spartans, Falxmen, War Dogs, Indian Armoured Elephants, Scythed Chariots and more. There are no shortage of special units in the game.
Q: 会有罗马1里面的特殊单位么?
A: (德鲁伊,狂暴战士之类的)德鲁伊贵族,狂暴者,皇室斯巴达,达西亚双刃镰刀兵,战犬,印度装甲大象,练到战车。我们的游戏不缺特殊兵种。
吐槽:任何担心CA不会脑补的人都是杞人忧天的。
55.Why does Rome II include a black-transparent UI background instead of something like marble?It helps integrate it into the game world and makes the game feel more of a whole instead of the UI being separate from it.
Q: 为什么罗马2用了一个黑色透明UI界面,而不是大理石背景的?
A: 这样设计是为了可以和游戏世界融为一体,而不是为了让人觉得UI界面是和游戏分开的。
CA:倒不如说你们觉得自己的美术观感很牛,玩家的都是俗人,不懂得欣赏……
56.Is there a more friendly UI in development? I don't like the look of the existing oneThe UI is very good to use, just wait until you get your hands on it.
Q: 没有更友好的UI界面,我不喜欢现在的这个?
A: UI是很好的,拭目以待吧。
吐槽:玩家,我是你爹!
57.Will Rome II be moddable and will you support modding?Yes and yes though we are working on getting the game out just now, we hope eventually it will be as moddable as Shogun 2, which remains the most moddable game we’ve ever released. There will be a modding summit (although we are very busy at the moment but Craig keeps nagging everyone about dates).
Q: 罗马2是否可以自制mod,游戏支持mod么?
A: 是的,虽然现在我们正忙于主体游戏的发布,我们希望游戏最终会像将军2那样可以mod化,将军2是目前我们游戏里面可MOD化程度最高的游戏。将会有一个MOD制作的盛会(虽然我们现在很忙,不断被提醒发售日期)
吐槽:将军2是目前游戏里可MOD化程度最高的?作品数和游戏性说明了一切,不要自欺欺人!